Computer Science at Southborough High School is taught to enable students to understand how it is used in the real world and help them to gain the skills and knowledge necessary to be competent and confident users of technology.
We will achieve this vision through a curriculum that uses the context of Business, Enterprise and the real world to give our pupils maximum opportunity for success.
We Provide support to other subject areas through cross curricular links and our curriculum will be relevant to the changing technologies which our boys continual encounter. We will adapt our curriculum to meet the ever changing nature of society.
We will establish strong links with local schools and businesses, sharing skills and knowledge, whilst building good relationships with them and raising the status of the school within the local area
In year 7 pupils will receive one lesson a week of Computer Science. They are introduced to the school’s network, receive user names and passwords. In the first week or so pupils will sit a baseline test which allows staff to see what grade pupils are working at and therefore help to ensure lessons are set at an appropriate level for the students to progress.
Over the course of the year pupils will learn to understanding how a computer works, how the internet works, how to plan and create websites and foundations of programming using Scratch and Python
Pupils will be working on software including Microsoft office suite, Dreamweaver, Scratch and Python.
In year 8 pupils will be part of STEM carousel, incorporating Computer
Science, DT, Music Technology and Business. They will learn to work in groups on a series of challenges, these include Lego NXT Robot wars, where they will learn to design, build and program lego robots .There is also animation challenge, where the students will learn the basics of stop frame animation and combine that with a sound track which is created using Sonic PI.
In year 9 pupils receive two lessons a week of Computer Science in order to help them prepare for the possibility of doing GCSE Computer Science or ICT in Year 10.
During this year students will look at cracking the code: cyphers and encryption, databases and SQL, Networking, Digital Circuits and creating apps, as well as re-visiting work on web design and other multi-media projects.
In year 10 and 11 pupils two options AQAGCSE Computer Science or Edexcel GCSE ICT.
GCSE Computer Science develops the students understanding of how a computer works and develop a practical understanding of programming. This includes topics such as Fundamentals of Algorithms, Data representation, cyber security , aspects of software development and Ethical, social and environmental impacts of digital technology on wider society.
Assessment is via two one and a hour exams, one on computational thinking, problem solving and cod tracing the other theoretical knowledge, and a 20 hour programming task set by the exam board.
In GCSE ICT there are two units studied across the two years.
In unit 1, students explore how digital technology impacts on the lives of individuals, organisations and society.
They learn about current and emerging digital technologies and the issues raised by their use in a range of contexts (learning and earning, leisure, shopping and money management, health and wellbeing and on the move).
They develop an awareness of the risks that are inherent in using ICT and the features of safe, secure and responsible practice
Unit 2 is a practical unit. Students broaden and enhance their ICT skills and capability. They work with a range of digital tools and techniques to produce effective ICT solutions in a range of contexts.
This will involve working with spreadsheets, databases and a variety of digital media to create a set of final products set by the exam board.
They learn to reflect critically on their own and others’ use of ICT and to adopt safe, secure and responsible practice.
Students who achieve the relevant grades at GCSE go on to study Computer Science at AS/A Level.
The course is designed to build on the knowledge and skills gained at GCSE and stretch they further in preparation for studying the subject at University potentially.
The topics studied are the same as those at GCSE but at a far more detailed level, with the addition of new topics such as the theory of computation, architecture, big data and systematic approach to problem solving.
The course is assessed at AS by two one and a half hour exams, and at A level by two two and a half hour exams and one extended programming project worth 20% of the final mark.